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Belgian Amiga Club - ADF Collection
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BS1 part 26.zip
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BS1 part 26
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Turbosilver pro v3.0A.adf
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Textures.DOC
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BRICKS
======
The Bricks Texture will allow you to use this texture on any object that
you can make in Turbo Silver. It is used in the same fashion as Checks
which is also on this disk.
The parameters of the Bricks are as follows:
#1 RED color of mortar
#2 GREEN color of mortar
#3 BlUE color of mortar.
These settings are the color of the mortor between the bricks. The actual
color of the bricks comes from the attributes menu of the actual object
that you are going to make with the Bricks Texture. If you wanted red
bricks with white mortor the value in Attributes would be 255 Red all
other guns 0.
The values for the Parameters menu of textures would be 255 in all guns or
in this case #1 - #3 would all have the number 255 in them.
#4 is the size of the X value or size from left to right
#5 is the size of the Y value or from In to Out or front to back.
#6 is the size of the Z value or from top to bottom of the brick.
#7 is the size of the mortor.
Good values to start with are as follows:
#4 10
#5 4
#6 3
#7 .5 (point 5 or 1/2)
#8 is X shit in Z or the stagger of the brick from left to right.
#9 is X shit in Y or the stagger of the bricks from the depth of
each brick. When you stagger this number the shift causes the
bricks behind the front bricks to be shifted either left or right
behind each other.
#10 is Z shift in Y or the stagger up and down in Y
#11 is shift in X as it relates to the axis of the object
#12 is shift in Y as it relates to the axis of the object
#13 is shift in Z as it relates to the axis of the object
A negative number will shift in negative value to that axis and a
positive numer will shift in relation to the postive axis movement.
It is best to use small numbers from 5 to 10 until you have the hang
of bricks. Of course the more you experiment the better the results
will be.